NORTHERN SWEDEN’S BIGGEST GAMING CONFERENCE

Don’t forget to buy your ticket, limited seats. Follow us #GameDevUmea

28 February
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Click to view the highlights from GameDev2014

We are extremely pleased and excited about the attendance at this year’s GameDev Conference. A full day of inspirational speakers and a highly engaged audience. Thanks to all participants!

 

 
13 February
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Anjin Anhut to GameDev

Anjin Anhut is a self-taught designer with a decade of creating games, comics, apps, art and advertising, as a freelancer and with his co-founded game company. He teaches game design and game art in Berlin Germany and is the mind behind howtonotsuckatgamedesign.com.

The site started in 2010 as a place to write down stray thoughts and share his work but since has grown into a widely used resource for a community of gamers, artists, game creators and game critics. From the perspective of a designer, teacher and eternal student himself, Anjin critically examines gaming culture and works to equip the gaming community with the tools they need to make a positive impact on games and with games.
He is going to make a case for remembering games as a medium with artistic merit, deep meaning and social relevance, and invites you to make that powerful medium accessible to everybody. Because games deserve diverse influences and diverse people deserve engaging games.
 
21 January
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Angelica Norgren to GameDev 2014

Angelica Norgren is the host of radio show P3 Spel where she every Saturday on Swedish national radio puts gaming in focus and talks about things like the thrill of an “epic win”, how a perfect puzzle looks or in which ways games can make us better people.

Angelica Norgren is the host of radio show P3 Spel where she every Saturday on Swedish national radio puts gaming in focus and talks about things like the thrill of an “epic win”, how a perfect puzzle looks or in which ways games can make us better people. She has blogged about games on Xboxflickan.se for over 6 years and love atmospheric adventures like Dark Souls and Bioshock, but is also a fan of quirky indie games that dare to challenge conventions.

 
10 January
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Did you miss our last event? View our slideshow from GameDev 2012

Last time, 100 game developers where participating in GameDev 2012 in Folkets hus, Umeå, an increase of 30 compared to 2011. We were really happy about the enormous interest for the event. The 100 seats were filled before GameDev was even announced, and in 2012, 27 participants where from Finland.

Line up 2012:

Moderator for the day was Per Strömbäck.

Speakers: Ben Cousins – The Five Big Trends in the Global Games Industry, Fredrik Wester – Business Models in Change, Åsa Roos – Game Design Challenge, Gordon van Dyke – Owning Your DLC Plan.

Speakers from the FilmArc region: Emanuel Dohi from Dohi Sweden in Umeå, Sweden, Jussi Autio from Oulu Game Lab, Finland, ImpactO from gscept in Skellefteå, Sweden.

 
9 January
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Send us your ideas

We are in the middle of the exciting work of signing the best and most interesting speakers to GameDev 2014.

Robin Hunicke is already onboard and we are currently working on quite a few other promising leads. However, co-creation is always the best way forward and we would love to hear your ideas on fun and inspirational speakers for our event.

Please send your thoughts and suggestions to joel.nordin@dohi.se

 
18 December
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Robin Hunicke will speak at GameDev 2014

Robin Hunicke will speak at GameDev 2014

She has lead innovative projects, designed big games and played an important part in the experimental indie community. Among colleagues she is described as a positive and creative force. She is now visiting Umeå to share her experience with the northen regions growing game and software industry.

Robin started her career at Electronic Arts, where she among other things were Lead Designer and producer on titles like The Sims 2 and My Sims and also the puzzle game Boom Blox.

After that she started at the respected indie company thatgamecompany were she produced the well-acclaimed PlayStation 3-title Journey. The game has stunning visuals, haunting music, and unique online gameplay and is about life, death and love. With a Meta Critic average on 92 out of 100 and a record as the fastest selling game on PlayStation Store in both North America and Europe it is clear that Journey became both a favourite among game critics and a big sale hit.

 

GameDev 2014

When: February 25
Where: Umeå Folkets Hus

GameDev is the biggest gathering for game developers in northern Scandinavia.

The conference has been set up twice before in Umeå, and GameDev 3.0 is scheduled for 25th of February 2014. The previous events have been fun as well as successful, with lots of game developers from the north of Finland and Sweden participating. Like in 2013 when more than hundred independent game developers turned up.

The third GameDev will have the same mission as the prior two – bringing the game developing community together in the far north continues. Participants can look forward to a really inspirational day, with excellent speakers, exciting workshops, and for all the CEO:s, – an exclusive Executive Lunch. To round things up we throw a huge party, where everyone get´s a chance to interact, both with games and the people behind them, and discuss collaborations and products on display.

GameDev is arranged by the digital, creative agency Dohi Sweden and Filmarc. The Film Arc operates for strengthening the audiovisual sector in the creative industries in Norrbotten, Västerbotten, Northern Norway and Northern Finland, i.e. the Film Arc region.

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Lars Alin & Hans Eklund

North Kingdom

Cross-platform game development

North Kingdom is a digital agency with headquarters in Skellefteå, Västerbotten and offices in Stockholm and Los Angeles. Among their clients are Disney, Netflix, Warner Brothers, Lego and Google.
Lars Alin is a lead developer at North Kingdom and Hans Eklund is a Technical Director. They will talk about cross platform game development in WebGL with examples from cutting edge projects like Build With Chrome and The Hobbit.

 
 
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Anjin Anhut

Self-taught designer and freelancer

How to not suck at game design
Anjin Anhut is a self-taught designer with a decade of creating games, comics, apps, art and advertising, as a freelancer and with his co-founded game company. He teaches game design and game art in Berlin Germany and is the mind behind howtonotsuckatgamedesign.com.
The site started in 2010 as a place to write down stray thoughts and share his work but since has grown into a widely used resource for a community of gamers, artists, game creators and game critics. From the perspective of a designer, teacher and eternal student himself, Anjin critically examines gaming culture and works to equip the gaming community with the tools they need to make a positive impact on games and with games.
He is going to make a case for remembering games as a medium with artistic merit, deep meaning and social relevance, and invites you to make that powerful medium accessible to everybody. Because games deserve diverse influences and diverse people deserve engaging games.
 
 
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Jussi Autio

Viima and Oulu Game Lab

Fail Hard

Jussi started his career in 2006 by starting his own game studio, only third one in Oulu. During his career he has been a designer for 7 games and as a business coach in Oulu Game Lab he has helped 8 new game companies get established in Oulu. In GameDev he will be talking about his latest ventures in Viima Games – a fresh startup whose first release got 8 million downloads in just 1½ months.

 
 
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Johan Sjöberg

EVP Brands at Paradox Interactive

Identity in the Games Industry
Johan started his career as writer and designer at Target Games with pen-and-paper titles like Mutant and Kilt. Later he worked as an agent for game studios like Ninja Theory (Enslaved, Devil May Cry) and Black Hole Entertainment (Warhammer Mark of Chaos, Heroes of Might and Magic). Johan is now working at Paradox Interactive and will talk about how you make the perfect pitch for your game.
 
 
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Robin Hunicke

Video game designer and producer

Game development

Robin started her career at Electronic Arts, where she among other things were Lead Designer and producer on titles like The Sims 2 and My Sims and also the puzzle game Boom Blox.

After that she started at the respected indie company thatgamecompany were she produced the well-acclaimed PlayStation 3-title Journey. The game has stunning visuals, haunting music, and unique online gameplay and is about life, death and love. With a Meta Critic average on 92 out of 100 and a record as the fastest selling game on PlayStation Store in both North America and Europe it is clear that Journey became both a favourite among game critics and a big sale hit.